The machine paradox was a seminar where, through an exercise involving the identification of electronic devices, the 'almost useful machine' was created. This was done with the aim of undertaking a project that encompasses both hardware development and coding.
Study case with old electronics
For the final project we had to build a machine that didn´t serve a usueful porpuse. Here is the final presentation with the hole process
Overall was a fun expirience, I haven’t 3D modeled in a while, this project as a kickstart for making, was a fun challenge
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